Fire
Hot-headed, quick to act.
JUGL Games · Coming soon
Destiny is not given. It is chosen.
From the Greek rhizomata, the roots. A tabletop game about the choices that grow into a life.

The concept
Roots don't appear by accident. They grow because something was planted, tended, chosen. People blame luck: the stars, timing, where they were born. Rhizomata says: no. Every card puts you in a real situation with two options. Neither is labelled right. But both have consequences, and those consequences follow you. What you earn, good or bad, is yours.
How much of your life is actually yours to grow?
The players
The element you're dealt isn't a destiny. It's a starting position. Where you go from there is on you.
Hot-headed, quick to act.
Fluid, reads the room.
Restless, always moving.
Steady, holds the line.
What's in the box
A circular track, four elemental zones. You move by making choices, not rolling dice. No randomness in how far you go, only in what you face.
Dealt at the start. They tell you which element you are. You don't pick it. You work with it.
The heart of it. Each drops you into a grounded situation with two ways out. The card tells you what your choice costs or earns. No dice. No luck.
Every choice earns one or the other. If your virtue matches or outweighs your vice at the end, you win. Simple math, but the weight builds fast.
Four pieces, one per element. They start equal. They don't stay that way.
The moment
The first few rounds feel like any game. Then something shifts. You start noticing your pattern: the choices you keep making, the ones you keep avoiding. And you realise the game has been holding up a mirror the whole time.
I did this to myself.
That moment, not the win, is what Rhizomata is built for.
Rhizomata is in design. Join the list for the first look at the board, the cards, and early-bird pricing when it's ready.